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Institutional development · Teaching, learning and curriculum · Iraq

University of Kufa nursing thesis compares Kahoot-based gamified learning with lectures

A master's thesis at the University of Kufa's College of Nursing sets out to evaluate whether gamified learning on Kahoot develops nursing students' clinical decision-making skills more effectively than lecture-based teaching.

Photo: Akam Aziz / Wikimedia Commons, CC BY-SA 4.0

Why it matters: Nursing students are the group whose clinical decision-making skills the thesis set out to assess, comparing Kahoot-based gamified learning with traditional lectures.

The University of Kufa reported that a master's thesis at its College of Nursing examined gamification-based learning against traditional learning for strengthening nursing students' clinical decision-making skills.

According to the university, the thesis was submitted by student Mays Qasim Shaheed.

The university said the thesis aims to evaluate how effective gamified learning using the Kahoot platform is, compared with lecture-based traditional teaching, in developing clinical decision-making skills.

Editor’s view

Sarah Williamson, Teaching, Digital and AI Editor

The thesis, submitted by Mays Qasim Shaheed at the University of Kufa's College of Nursing, compares Kahoot-based gamified learning with lecture-based teaching as ways of developing nursing students' clinical decision-making skills.

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